Qoc_-_animations_-_eldenring_-_melina_-_2022072... -

Place the .anibnd.dcx files (the actual animation data) into that chr folder. Melina's specific character ID is typically c0000 (if replacing the player/tarnished) or c1210 (her unique NPC model).

Inside the mod folder, you should find (or create) a folder named chr . QoC_-_Animations_-_EldenRing_-_Melina_-_2022072...

The string you provided, QoC_-_Animations_-_EldenRing_-_Melina_-_2022072... , appears to be a specific filename or directory structure typically associated with animation mods for Elden Ring . These files often focus on replacing or enhancing the character Melina's move sets or visual animations. Guide to Elden Ring Animation Modding Place the

To utilize or troubleshoot these types of animation files, you generally need to follow these steps: Guide to Elden Ring Animation Modding To utilize

: You will need Mod Engine 2 to load the files without modifying your original game data. This also helps prevent bans by launching the game in offline mode. File Placement : Locate your ModEngine2 folder.