Print(game:getservice("soundservice").respectfi... ❲TRUSTED × Anthology❳
The "Respect" was gone. Suddenly, a single "Noob" player in the town square equipped a Golden Boombox. On his screen, he pressed . Because RespectFilteringEnabled was now false , the game engine didn't just play the sound for him—it broadcast the sound ID to the server, which then dutifully told every other player to play it, too. Within minutes, Cyber-City turned into a sonic nightmare:
In the neon-soaked streets of Cyber-City 2077 (a popular hangout game), the developers had a strict rule: They relied on a single line of code to keep the peace: print(game:GetService("SoundService").RespectFi...
Ten different players started playing ten different bass-boosted songs. Since the server was "blindly following" the client's command to play music, the sounds stacked into a distorted wall of noise. The "Respect" was gone
One player found a "Loud Screaming" audio ID. Because the city was no longer filtering sound playback, the scream echoed into the ears of all 50 people in the server simultaneously. Because RespectFilteringEnabled was now false , the game