: The game expanded crowd fighting and backstage interactions, including the "weapon wheel" for selecting objects like barbed-wire 2x4s and flaming tables. The Roster: New Blood and Legends
: Each style provided primary and secondary abilities. For example, a Powerhouse like Batista could "hulk up" to become impervious to strikes, while a Showman could steal an opponent's finisher.
: Powerhouse, Technical, High-Flyer, Brawler, Dirty, Hardcore, Submission Specialist, and Showman.
: Hardcore icons like Sabu , The Sandman , and Terry Funk were playable, reflecting the "ECW Invasion" theme.
: A new analog-based system allowed players to apply varying pressure or attempt to escape more dynamically.
The hallmark of the 2008 edition was the introduction of , designed to make superstars feel unique.
The ECW Invasion: A Retrospective on WWE SmackDown! vs. Raw 2008
The game featured over 50 superstars, including several notable debuts and returns:
: The game expanded crowd fighting and backstage interactions, including the "weapon wheel" for selecting objects like barbed-wire 2x4s and flaming tables. The Roster: New Blood and Legends
: Each style provided primary and secondary abilities. For example, a Powerhouse like Batista could "hulk up" to become impervious to strikes, while a Showman could steal an opponent's finisher.
: Powerhouse, Technical, High-Flyer, Brawler, Dirty, Hardcore, Submission Specialist, and Showman.
: Hardcore icons like Sabu , The Sandman , and Terry Funk were playable, reflecting the "ECW Invasion" theme.
: A new analog-based system allowed players to apply varying pressure or attempt to escape more dynamically.
The hallmark of the 2008 edition was the introduction of , designed to make superstars feel unique.
The ECW Invasion: A Retrospective on WWE SmackDown! vs. Raw 2008
The game featured over 50 superstars, including several notable debuts and returns: