Speaking Club

[wip] [par] Quest And Encouter — Mod

To help you get started, here is a conceptual framework for a "deep" encounter: 1. The "Hook" (The Surface) Don't start with a quest marker. Start with an observation.

Do you need a for a character, or more environmental storytelling (notes, journals, barks)? [WIP] [PAR] Quest and Encouter Mod

Curiosity should drive the player, not a UI prompt. 2. The Narrative Layer (The Depth) A deep encounter usually hits three notes: To help you get started, here is a

How does this reflect the larger game world? (e.g., the local lord's taxes are what caused this desperation). 3. The Encounter Structure Try building a "Moral Pivot" into the text: To help you get started

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