Survival.z.rar -

: Use a raycast system to detect how many "entities" are colliding with a "wall" object, applying damage over time to the wall's variable.

Zombies are not tethered to specific zones. They form "hordes" that move across the map based on noise levels (e.g., distant gunshots, car alarms, or heavy rain).

: Assign a decay_rate and rarity_tier to all items in the .rar package's configuration files. Survival.Z.rar

This feature focuses on three interconnected layers to make survival feel like a persistent struggle rather than a simple checklist. :

: Track player activity (noise/light) on a hidden grid to influence AI pathfinding. : Use a raycast system to detect how

Safehouses are not invincible. Every zombie strike or weather event (acid rain or heavy storms) lowers the "Structural Integrity" of your base.

: Fresh food decays over in-game days. Players must prioritize raiding "cold storage" locations early or transition to long-term farming and preservation. Horde Migration & Sound Mapping : : Assign a decay_rate and rarity_tier to all items in the

: Players can use high-rise buildings or natural terrain to create "sound shadows," effectively redirecting a passing horde by throwing a lure in the opposite direction. Fortification Health & Structural Stress :