The paper examines how the game bridges the gap between the player and the protagonist, Arthur Morgan [12].
This draft explores Red Dead Redemption 2 (RDR2) as a "work of art" [21] that utilizes interactive mechanics—specifically in-game newspapers and choice-driven narratives—to build player empathy and immersion [12]. I. The Newspaper as a Narrative Mirror Redemption 2
: Beyond lore, newspapers provide access to side missions [10] and contain cheat codes that are only unlocked as the story progresses [1, 31]. The paper examines how the game bridges the
: Players are active participants rather than mere spectators [12]. The length of play and character attachment create a "safe experimental space" for experiencing empathy for characters different from the player [12]. Redemption 2