: Create a system where players can rate others' driving style (e.g., "Clean Racer" vs. "Aggressive") after a race. This can influence matchmaking or unlock specific "Respect" rewards.
: Tie game rewards to stunt performance (jumps, drifts, near-misses) rather than just finishing position, making the game accessible and rewarding for non-sim players. Can 6 DEVS Make a RACING Game Without Communicating? Racing Games<img decoding="async" width="390" h...
: For a broader driving experience, include features like managing a transport company , where players plan routes and manage a roster of AI drivers alongside their own racing career. 4. Technical Innovation (Mechanics) : Create a system where players can rate
: Improve control by limiting the maximum steering angle based on current speed. This prevents "sliding out" at high speeds and makes the handling feel more grounded. : Tie game rewards to stunt performance (jumps,