Punish
1. Introduction * Evidence on the effectiveness of punishment in disciplining individual self-interest is mixed. In some settings, ScienceDirect.com PUNISHMENTS & REWARDS – CONSEQUENCES & DISCIPLINE
Here is a proposed feature for a productivity or social app:
: When a user breaks a self-imposed "norm" (like checking social media during a "Deep Work" session or missing a recurring task), the app triggers a "communicative punishment". The "Punishment" Options : punish
Unlike traditional punishment, which often leads to "reality blindness" or resentment, this feature focuses on and expressive communication .
If you're designing a feature centered on the concept of , the goal should be to move away from purely "negative" reactions toward a communicative signal that encourages personal growth or better decision-making. : A digital version of a "Correction Can,"
: It treats the penalty as a signal that a norm was violated, rather than just a harmful deterrent.
: A digital version of a "Correction Can," where the user must pick a randomized task to perform for someone else (e.g., "Review a teammate’s document" or "Send a word of appreciation to a peer"). if a user misses a deadline
: A "cost" that mimics real-world outcomes. For example, if a user misses a deadline, they must "pay" a portion of their earned in-app rewards to a shared pool that funds collective group bonuses.