Pick A Door Obby Script 🆒
script.Parent.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.Health = 0 -- Resets the player end end) Use code with caution. Copied to clipboard
Note: Ensure your doors are so they don't fall over when the game starts. Advanced Mechanics Pick A Door Obby Script
: Ensure your obby has a save system so players respawn at the current stage rather than the very beginning after picking a wrong door. script
: You can use a script to loop through pairs of doors and assign a "damage" attribute to one at random. : You can use a script to loop
: A server-side script can randomly assign which door in a pair is "safe" and which is "deadly" at the start of each round to prevent players from simply memorizing the path. Basic Kill Script Example

