Panicdiet_final.zip Now
: Physical actions (like running or hiding) consume more energy when the character is in a "Panicked" state. How it impacts gameplay
: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm. PanicDiet_Final.zip
: Choices made while "Panicked" can lead to unique "Bad Ends" or hidden plot revelations. : Physical actions (like running or hiding) consume
: Players must decide between pushing forward to save time or resting to regain composure. PanicDiet_Final.zip
This feature tracks the protagonist's mental state in real-time, affecting how they interact with the world and other characters.
: The screen edges pulse or desaturate as "Stress" increases.
If you'd like, I can help you draft the for this mechanic or create a narrative scene showing it in action.