This feature would leverage the new dynamic smoke behavior in CS2 to provide a "legit" way to navigate or fire through smokes without looking like a blatant wallhacker.
Osiris is known for being a clean, with a Panorama-based GUI. This feature would: Osiris CSGO Hack
: Help players make high-level plays that look like "game sense" rather than standard ESP. This feature would leverage the new dynamic smoke
Since the Osiris source code has transitioned to support , a unique feature to implement would be a "Volumetric Smoke Path-Finder." Feature Idea: Volumetric Smoke Path-Finder Since the Osiris source code has transitioned to
: It would highlight the exact moment a smoke cloud is about to dissipate or show "preview" silhouettes of enemies if their player model is clipping through the dynamic edges of the smoke.
: Specifically target the new volumetric smoke system that didn't exist in CS:GO.
: Instead of just removing smoke (which is easily detected or looks suspicious in Overwatch), the hack could render a subtle 3D wireframe or "hollow path" through the smoke where the density is lowest or where a grenade/bullet has recently created a hole.