The script feature you are referring to is generally known as or Remove Entities . In most high-end DOORS script GUIs, this feature allows players to effectively "turn off" or bypass specific monster mechanics, making it much easier to progress through Floor 2 (The Mines) or the original Hotel. Common implementations of this feature include:
: Automatically deletes the hitboxes or models of entities like Screech , Timothy , or Seek as soon as they spawn. The script feature you are referring to is
Specifically targets and removes hitboxes for aggressive event entities. Typical "Disable Entity" Options : Highlights entities like
: Instead of fully disabling them, some scripts provide a notification or sound alert (Entity Notify) so you can react before the entity officially triggers. The script feature you are referring to is
: A more modern variation that automatically uses a generated "Crucifix" item whenever an entity enters a specific range. Typical "Disable Entity" Options
: Highlights entities like Rush or Ambush through walls, allowing you to find a hiding spot well in advance without needing to actually "disable" the game logic.
Skips the "hold" time for levers or doors, which is crucial when being chased by entities.