Are you aiming at head-level where enemies are likely to appear?
Is the strategy too complex for an average player to pull off? Clarity: Is the explanation in the video easy to follow? 3. A Motion Graphics / UI Design Asset
Are the transitions between numbers fluid or "choppy"? New Counter.mp4
If the video is a tutorial for a specific game (like League of Legends , Overwatch , or Pokémon ):
Did you use smokes or flashes effectively to take space? Are you aiming at head-level where enemies are
If it’s a 1vX situation, did you isolate your 1v1 fights? 2. A "New Counter" Strategy/Guide
If "New Counter" refers to a visual element (like a countdown timer for a stream or a score counter): Is the font easy to read at different sizes? If it’s a 1vX situation, did you isolate your 1v1 fights
Does it fit the aesthetic of the project it’s intended for (e.g., minimalist vs. high-energy)?