Muratpg_blender_tekken.zip -
: Tools to handle Tekken’s specific multi-channel masking (Red, Green, Blue channels) for customizable colors in the shader editor.
: Often includes scripts or poses to automatically snap characters into a standard T-pose for easier weighting. MuraTPG_Blender_Tekken.zip
: Use tools like the Vertex Group Merger to combine mesh data from game exports. : Tools to handle Tekken’s specific multi-channel masking
: Provides a pre-configured skeleton that matches Tekken's bone naming conventions (e.g., matching "HEAD" or "Head" prefixes). : Provides a pre-configured skeleton that matches Tekken's
: Load the .zip as an add-on via Blender's Preferences > Add-ons menu.
💡 : If you are porting models to Tekken 8 , ensure your version of Blender is compatible with Unreal Engine 5 assets, as older tools designed for Tekken 7 may not handle the new bone structures correctly. If you'd like, let me know: Are you working with Tekken 7 or Tekken 8 ?