Manty_inventory.rar
To prevent UI lag with large inventories, implement . Only the slots currently visible on the screen are rendered, while the rest exist only as data in memory.
Rather than a simple list, items occupy specific dimensions (e.g., a sword is , a potion is ). This adds a "Tetris-like" management layer to gameplay. manty_inventory.rar
Manages the logic for picking up, dropping, and stacking items. To prevent UI lag with large inventories, implement
A real-time calculation of total weight compared to Manty’s strength stat, triggering movement penalties if exceeded. 3. Implementation Steps Developing this feature requires a structured approach: Define the Item Schema: Create a base class for all items. This adds a "Tetris-like" management layer to gameplay
To ensure the inventory is robust, the system should follow a pattern:
public class InventoryItem { public string itemName; public int width, height; public Sprite icon; public bool isStackable; } Use code with caution. Copied to clipboard
Handles the visual grid, drag-and-drop animations, and tooltips. 2. Key Technical Features