Heros_hour_-_rogue_realms_17th_alpha.zip -
: Revisits the original 12 factions, adding new units and specialized buildings like the Summoning Circle (for Pyre, Tide, and Delirium), which creates units based on the spells the hero knows.
: Rogue sub-factions often have specialized themes. For example, Tyranny uses slaves that may eventually betray the player, while Experiment utilizes terrified "homunculi" units. Expansion Content & Mechanics Heros_Hour_-_Rogue_Realms_17th_alpha.zip
Beyond the new faction, the expansion adds substantial depth to the base game: : Revisits the original 12 factions, adding new
: Of the 12 bands, 6 are playable as your starting faction (such as the dragon-focused Tyranny , the body-fused Experiment , or the mech-based Industry ), while the other 6 appear as random towns to be conquered. : Revisits the original 12 factions
: Includes 67 new units and 24 new heroes .