For , a solid guide must prioritize managing factory automation and navigating specific early access bugs. Version 0.5a introduced critical issues with the blueprint tool , specifically where selecting conveyor belts alongside machinery disables the "Move" button, requiring you to manually re-route lines after shifting equipment. Core Gameplay Mechanics
: Use the workbench to assemble and modify diverse weapons. Once built, take them to the firing range to check performance, though note that the range's visual polish may be lower than the workshop's highly detailed textures. Version 0.5a Workarounds & Optimization
: When using the blueprint tool to relocate parts of your factory, do not select belts . If a belt is in the selection, the "Move" button will grey out. Select only the machines you wish to move. Relocate the machinery. Manually replace the belts to reconnect the line. Gunsmith v0.5a
: Ensure your transporters are properly configured. In recent early access builds, improvements were made to ensure transporters unload all destination-less goods at the nearest trading post to prevent "phantom" cargo from clogging routes. Key Skills for Progression
: Advance through the tech tree to secure the necessary digital permits (simulated FFL) required for more complex firearm types. For , a solid guide must prioritize managing
: Essential for fabricating higher-tier weapon parts.
: Required for calculating production rates and optimizing throughput. Once built, take them to the firing range
: Efficient production lines are essential. You must balance machine placement to ensure smooth material flow from raw inputs to finished firearms.