This mode allows students to submit their own questions in real-time, which the teacher then accepts or rejects before the class plays the student-made game.
is a high-energy classroom game show platform where students answer questions on their own devices to earn virtual currency. Created by Josh Feinsilber while he was still in high school, it has evolved from a simple trivia tool into a complex "strategy-meets-study" ecosystem often described as "Kahoot on steroids". How the Game Works gimkit
Beyond classic trivia, Gimkit features immersive modes like Fishtopia (where players fish to earn money), Trust No One (an Among Us -inspired social deduction mode), and Snowball Fight . Key Features for Educators This mode allows students to submit their own
A sandbox mode that lets users build their own interactive maps and game mechanics using devices like triggers, teleporters, and "questioners" without needing to write code. How the Game Works Beyond classic trivia, Gimkit
Students answer questions to earn "cash," which they can then "reinvest" in the in-game shop to buy power-ups, multiplier boosts, and insurance against wrong answers.
Choose a game mode and share the 5-digit join code with your students.
Unlike some platforms that only reward the fastest answer, Gimkit cycles through missed questions multiple times to ensure students actually learn the material.