Gamesetupsavedata.json Direct
Often, you must also edit GameStateSaveData.json alongside this file for certain world-state changes to take effect.
{ "Name": "GameSetting.Vail.EnemyHealth", "SettingType": 3, "Version": 0, "BoolValue": false, "IntValue": 0, "FloatValue": 0.0, "StringValue": "High", "Protected": false, "FloatArrayValue": [], "IsSet": false } Use code with caution. Copied to clipboard Example of the data structure found within the file. Best Practices for Editing GameSetupSaveData.json
You can manually change a world's difficulty (e.g., from Normal to Peaceful ) by editing the "Mode" field. Often, you must also edit GameStateSaveData
Always create a copy of the original file before making changes to avoid corrupting your save. or "High" .
It allows for granular control over enemy stats, such as GameSetting.Vail.EnemyHealth or GameSetting.Vail.EnemyDamage , which can be set to values like "Low" , "Normal" , or "High" .