: It identifies the player with the shortest distance and sets them as the "target".
Depending on your game's needs, you can implement this in two ways:
: The NPC uses Humanoid:MoveTo() or the PathfindingService to navigate toward that target's current position. Follow the closest Player Script
: The NPC identifies all active players in the game.
: It calculates the distance (magnitude) between itself and each player's HumanoidRootPart . : It identifies the player with the shortest
: Best for open fields. The NPC simply walks straight toward the player.
: Essential for complex maps with walls or mazes. The script uses Roblox's PathfindingService to calculate a route around obstacles. Follow the closest Player Script
The script follows a logical cycle to ensure the NPC is always chasing the right person: