In the standard world of Kerbal Space Program, the air is often described as "soupy." Drag is a simple calculation of part mass, and as long as you have enough thrust, almost anything—including a literal flying brick—will reach the stars.
With FAR, the game stops seeing your ship as a collection of parts and starts seeing it as a . Through a process called voxelization , FAR calculates how air actually flows over your vessel. A sleek, needle-thin rocket will slice through the atmosphere with minimal resistance, while a wide, flat payload will find the air as solid as a wall. 2. The Transonic Wall ferram aerospace research
If you pull a 15G turn in a heavy fighter, your wings won't just bend—they will snap off , leaving your cockpit to tumble helplessly toward the Kerbin soil. 4. The Reward In the standard world of Kerbal Space Program,
Then comes , and the rules of the sky rewrite themselves. 1. The Shape of Speed A sleek, needle-thin rocket will slice through the
FAR introduces the , a suite of graphs and numbers that look more like an engineering degree than a video game.