: Unlike real-time city builders, players commit to actions each turn, allowing for a measured, chess-like approach to resource distribution.

: Adjustments were made to make supporting larger colonies easier in the early stages.

: Inflation for terraforming shop prices was added, scaling with population size once a colony exceeds 200 citizens.

: Silicon deposits now leave sand tiles after exhaustion, and income from "life" was slightly reduced. Core Gameplay Mechanics