For developers looking to integrate or explore the framework:

: The global logic that iterates over entities possessing a specific set of components.

(often abbreviated as ezcs ) is a modular, data-driven framework designed to bridge the gap between traditional Object-Oriented Programming (OOP) and Entity Component System (ECS) architectures, primarily within the Unity game engine.

: It enables the use of "Actor-Component" patterns alongside "Entity-Component" patterns, making it easier to integrate into existing Unity projects without a total refactor.

As a typical ECS-style framework, it likely follows the standard structural breakdown:

ezcs