Eyetoy — Antigrav

Unlike previous EyeToy games that projected your image on-screen, AntiGrav uses "marionette-style" tracking. The camera detects your head and hand positions 60 times per second to translate your leans, jumps, and arm waves into the character's actions. :

: Features an adaptive electronic score by Apollo 440 that changes based on your performance. EyeToy Antigrav review - GamesRadar EyeToy Antigrav

: A standard racing format where you compete against AI opponents on expansive, futuristic tracks. Unlike previous EyeToy games that projected your image

(2004) stands out as a landmark title for the PlayStation 2’s EyeToy peripheral, shifting the series away from simple mini-games toward a more "traditional" extreme sports experience. Developed by Harmonix , the studio later famous for Guitar Hero and Rock Band , it tasks players with controlling a futuristic hoverboarder using their actual body movements rather than a standard controller. Gameplay & Mechanics EyeToy Antigrav review - GamesRadar : A standard

: Focuses on high scores earned through tricks, rail grinding, and flying through rings.

: You steer by leaning your head, jump by standing up quickly from a crouch, and perform tricks like backflips or cartwheels by sweeping your arms upward.