Tabletop guides like shift the focus to the environmental and psychological pressures of the Underdark. Survival here is an intellectual puzzle:
: Gold is a finite resource. You cannot save everyone. Players are forced to identify "fodder" characters who exist only to gather resources for the "main" squad. Dungeon Survival
: Permadeath is a constant threat. While some versions allow revival through rare items like "holy water," the cemetery usually becomes the most populated screen in the game. The Architecture of Danger Tabletop guides like shift the focus to the
: Damage and death don't reset when you leave a level; heroes must spend "in-game days" at an inn or tavern to recover, making them unavailable for the next delve. Dungeon Survival