Dungeon Siege Instant
: Contrast its autonomous party combat with the "click-fest" nature of Diablo .
One of the best topics for a technical or development-focused paper is how Gas Powered Games eliminated loading screens—a massive feat in 2002. Dungeon Siege
: Explore Taylor's goal of removing genre "fluff" (like inventory micro-management and loading screens) to keep players "melted into the monitor". Reverse engineering Dungeon Siege - Guilherme Lampert : Contrast its autonomous party combat with the
Writing about (2002) offers several fascinating angles, especially if you're interested in the technical evolution of games or the "hands-off" design philosophy that divided critics at the time. Dungeon Siege