: Provides a shop for rare items and the "Mirror of Transformation" to change your character's appearance mid-game. 2. Choosing Your Class Your choice dictates your starting perspective in Kirkwall:
The game takes place over a decade. Decisions in Act 1 often have consequences in Act 3:
: Completing companion quests is vital for their loyalty during the climactic ending.
: High survivability. Two-handed builds offer great crowd control, while Weapon and Shield focus on "tanking."
: High single-target damage. Archers stay safe at a distance, while Dual-Wielders are masters of critical hits and mobility. 3. Friendship vs. Rivalry System
: Rogues Disorient targets; Mages and Warriors can capitalize on this for heavy damage.
: Mages can Freeze/Brittle targets; Warriors and Rogues deal devastating criticals to Brittle enemies. 5. Managing the Three Acts
Blocked Drains Bournemouth