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Learn morepublic class DoorScript : MonoBehaviour
Let me know if you want me to add anything else! Doors Spawn Entities / Skip Rooms Script | Past...
// Flag to check if door is opened private bool isDoorOpened = false; public class DoorScript : MonoBehaviour Let me know
// Room to skip when door is opened public string roomToSkip; Doors Spawn Entities / Skip Rooms Script | Past...
// Function to open door public void OpenDoor() isDoorOpened = true;