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Doors Spawn Entities / Skip Rooms Script | Past... <FHD 2026>

public class DoorScript : MonoBehaviour

Let me know if you want me to add anything else! Doors Spawn Entities / Skip Rooms Script | Past...

// Flag to check if door is opened private bool isDoorOpened = false; public class DoorScript : MonoBehaviour Let me know

// Room to skip when door is opened public string roomToSkip; Doors Spawn Entities / Skip Rooms Script | Past...

// Function to open door public void OpenDoor() isDoorOpened = true;