We could lean more into retro-glitch visuals or go for a modern-day privacy nightmare.

If the player grants permission, the game uses a filter to show the player’s own room on the in-game monitor, but with a shadowy figure standing behind them in the digital reflection.

The UI should look like an old Windows 98 or XP interface. The "bugs" and "glitches" in the software aren't just for show—they hide the passcodes needed to survive the night.

Instead of just a windowed game, the download "takes over" the player's actual desktop background.