Displacement Roof Surfaces Script -

The script often creates separate material IDs for field tiles and ridge tiles, allowing for easy material application and editing.

Instead of manually modeling hundreds of individual tiles—a process that is time-consuming and creates massive polygon counts—this script uses a displacement map to render the 3D relief of tiles (such as barrel or flat tiles) on a flat plane during render time. Key Features and Capabilities displacement roof surfaces script

The script automatically adjusts the UV coordinates. The script often creates separate material IDs for

It utilizes displacement maps to create realistic 3D tile geometry, including thickness and depth, which react to scene lighting. including thickness and depth