The game distinguishes itself from other deck-builders like through several unique mechanics:
Instead of a standard node-based map, players choose from various types of "chambers" per floor. Each chamber has specific modifiers, such as a 2-minute timer or reduced healing, which increase difficulty in exchange for better rewards. Deepest Chamber
A central mechanic where playing a card enhances the power or effects of adjacent cards in your hand. Cards often have multiple boost levels that unlock stronger versions or additional buffs. The game distinguishes itself from other deck-builders like
Players can engage in Salvage Runs , where they collect powerful cards and trinkets to take into more difficult Quest Runs . Progression and Customization Cards often have multiple boost levels that unlock
is a dark fantasy roguelite deck-builder developed by Balcony Softworks . Set in the grim, subterranean depths of a dying medieval city, players lead a party of former guards and scoundrels to uncover the mystery of a magical dome and a pestilent disease that has forced humanity underground. Core Gameplay Features
Enemies leave corpses upon death. If not "cleared" with an additional attack, other enemies may resurrect them.
You enlist a party of three heroes chosen from six available classes, such as the Warrior, Priest, Wizard, and Necromancer. Each hero provides unique synergies and access to specific card pools; if a hero falls, you lose access to their cards.