People who archive specific versions of games to ensure that "Day 1" versions or specific patches aren't lost to time as digital stores evolve.
To understand the file, you have to speak "PlayStation." Every piece of software on the console has a unique fingerprint:
Whether you're a speedrunner looking for specific patch glitches or a casual fan just curious about how your console organizes its data, CUSA23470 is the digital DNA that keeps Crash spinning.
If you’ve been browsing PlayStation database archives or technical forums lately, you might have stumbled across a string of characters that looks like digital gibberish: CUSA23470-CrashBandicoot4ItAboutTimeUpv1d04PKGF .
This is the file format used by the PlayStation 4 to install games and patches. What Was in Version 1.04?
While version 1.04 is now an older branch of the game (with many updates following it), it remains a snapshot of the developer's commitment to fixing the game's notorious difficulty spikes and technical hiccups shortly after release.
Cusa23470-crashbandicoot4itabouttimeupv1d04pkgf... Now
People who archive specific versions of games to ensure that "Day 1" versions or specific patches aren't lost to time as digital stores evolve.
To understand the file, you have to speak "PlayStation." Every piece of software on the console has a unique fingerprint: CUSA23470-CrashBandicoot4ItAboutTimeUpv1d04PKGF...
Whether you're a speedrunner looking for specific patch glitches or a casual fan just curious about how your console organizes its data, CUSA23470 is the digital DNA that keeps Crash spinning. People who archive specific versions of games to
If you’ve been browsing PlayStation database archives or technical forums lately, you might have stumbled across a string of characters that looks like digital gibberish: CUSA23470-CrashBandicoot4ItAboutTimeUpv1d04PKGF . This is the file format used by the
This is the file format used by the PlayStation 4 to install games and patches. What Was in Version 1.04?
While version 1.04 is now an older branch of the game (with many updates following it), it remains a snapshot of the developer's commitment to fixing the game's notorious difficulty spikes and technical hiccups shortly after release.
Thanks Vic! 🙂
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Great set of pictures Matthew. I love the colour ones in particular but all are excellent. You’ve really nailed the lighting and composition.
Thanks Jezza, yes I plan to try to use some colour film on the next visit to capture more colour images but sometimes black and white just suits the situation better. Many thanks!
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You do good work. I personally like the interaction between a rangefinder camera and a live model moreso than a DSLR type camera, which somehow is between us. Of course, the chat between you and the model makes the image come alive. The one thing no one sees is the interaction. Carry on.
Thanks Tom, yes agree RF cameras block the face less for interactions. Agree it’s the chat that makes shoots a success or not. Cheers!