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Battles are not just auto-resolved; players must choose specific actions based on enemy cues. For example, against a Nekker, you must when it uses claws and "Step Back" when it uses fangs.
Training begins with a to establish basic stats. Ciri Trainer [Ch. 5 v1.0 Beta] [Completed]
In , a core "solid feature" developed and emphasized for this stage is the Battle Engine (BE) , which introduced structured melee, alchemy, and magic training mechanics. Key Combat Features in Chapter 5 Battles are not just auto-resolved; players must choose