Battle Hits (1.11.1.1) – Legit
While the existing mod already excels at analyzing previous battles by showing received hits and shell trajectories, expanding its capabilities could turn it into a proactive training tool rather than just a post-battle review. Proposed Feature: Predictive Shell Pathing
: Overlay cumulative battle data to show "Effective HP" zones on an enemy tank based on your specific gun's penetration stats, rather than just static armor values from standard databases . Battle hits (1.11.1.1)
: Hover over a "bounced" shell in the hangar view and see a ghost trajectory showing where the shell would have gone if the impact angle had been just 2∘2 raised to the composed with power While the existing mod already excels at analyzing
Instead of only showing where a shell landed, this feature would allow players to: Why This Matters Currently, players use Battle Hits
: Integrate a "Final Shot" style mechanic that works immediately after death , allowing you to see the exact pixel that caused your destruction while still in the match. Why This Matters
Currently, players use Battle Hits mainly to check how RNG affected them . Adding a predictive element shifts the focus from "unlucky bounces" to "actionable learning," helping players understand the precise adjustments needed for future engagements. com/index.php?/topic/28236-battle-hits/">game's log files ?
In the context of "Battle Hits" (v1.11.1.1), an interesting feature to develop would be , which uses past trajectory data to simulate "what-if" scenarios for missed or bounced shots.