Backroom Guide
An unending expanse of interconnected rooms and corridors totaling approximately 600 million square miles.
Persistent "stink-beige" wallpaper, old moist carpet, and the "buzz-hum" of fluorescent lights at maximum frequency.
What began as a single image has evolved into a massive collaborative fiction project: backroom
While the spaces are mostly empty, certain "levels" are inhabited by hostile entities like Hounds (dog-like creatures) and Skinstealers (beings that mimic human appearances). 3. Expansion of the Mythos
The most famous iteration, Level 0, is defined by several key features: An unending expanse of interconnected rooms and corridors
The Backrooms taps into the collective fear of "liminal spaces"—places like empty malls or office buildings that feel "wrong" because they are devoid of the people they were designed for. It represents a modern digital folklore that explores themes of isolation, paranoia, and the fragility of reality.
The concept originated from a 2019 4chan post where a user shared an image of a "liminal space"—a transition area that feels eerie and unsettling when empty. The accompanying text explained that "no-clipping" out of reality in the wrong places leads to the Backrooms. This term, borrowed from video game terminology, describes passing through physical barriers that should be solid. The concept originated from a 2019 4chan post
In 2022, creator Kane Parsons released a YouTube series that popularized a structured timeline involving a company called ASYNC experimenting with a "Magnetic Distortion System" in the late 1980s.