Articles On The Topic: "we Were Here Too" Today

Critics emphasize that communication is the core mechanic of the experience. Unlike traditional co-op games, players are physically separated in a haunted castle and must use in-game walkie-talkies to solve puzzles.

: Narrative is woven through diary entries and environmental clues, detailing a tragic story involving a "dissatisfied king" and a "creepy court jester". Articles on the topic: "we were here too"

: The "push-to-talk" mechanic adds tension, as only one person can speak at a time, leading to frantic exchanges during time-sensitive segments. Critics emphasize that communication is the core mechanic

: Articles from PC Gamer and TechRaptor note that the lack of NPCs or combat keeps the focus entirely on the partnership. Narrative and Setting Articles on the topic: "we were here too"

: Players explore the sinister Castle Rock in Antarctica, uncovering the "grim fate" of its former inhabitants.