Antiaim.lua <Official — ANTHOLOGY>

: Quickly flips the hitbox side to hide the "real" head behind cover. šŸ“ Script Structure

: Syncs with anti-aim to "choke" packets, making the player's movement appear stuttery to others.

: Rapidly rotates the model's angles to confuse aim-calculation algorithms. antiaim.lua

"Anti-aim" works by modifying the player model's orientation to make it harder for enemy aimbots to hit the head.

: Edits pitch, yaw, and roll values of the head. : Quickly flips the hitbox side to hide

: Code to create sliders and checkboxes for the cheat's menu.

While specific content varies by the game and cheat provider, a standard antiaim.lua usually contains: standing still vs. jumping).

: Logic to change behavior based on movement (e.g., standing still vs. jumping).