: Quickly flips the hitbox side to hide the "real" head behind cover. š Script Structure
: Syncs with anti-aim to "choke" packets, making the player's movement appear stuttery to others.
: Rapidly rotates the model's angles to confuse aim-calculation algorithms. antiaim.lua
"Anti-aim" works by modifying the player model's orientation to make it harder for enemy aimbots to hit the head.
: Edits pitch, yaw, and roll values of the head. : Quickly flips the hitbox side to hide
: Code to create sliders and checkboxes for the cheat's menu.
While specific content varies by the game and cheat provider, a standard antiaim.lua usually contains: standing still vs. jumping).
: Logic to change behavior based on movement (e.g., standing still vs. jumping).