Animated Assets.7z Access
: Specify how you want to be credited (e.g., "Credit [Your Name] in the game's menu") and the usage rights, such as Creative Commons or a custom commercial license.
: Mention if they are optimized for specific engines like Unity (using Texture Atlases) or Godot. Animated assets.7z
: Mention any unpolished animations or technical bugs (e.g., "Character toon shader needs tweaks"). Best Practices for Animation Assets : Specify how you want to be credited (e
: File formats (e.g., .json , .png , .fbx ), sprite sheet dimensions, and framerates. Usage Instructions : Best Practices for Animation Assets : File formats (e
: Before exporting, ensure your asset list is complete, checking for necessary separate parts like eyes for blinking or hats that can fly off.
: When archiving, use "save with assets" features in software like Cinema 4D or After Effects to ensure all linked files are included in the .7z file.
A write-up for typically serves as a README or project documentation that explains what the compressed archive contains, how to use the assets, and any licensing requirements.