If you are looking to create a physically "solid" paper for crafting or props:
: Apply a displacement tool like Trapcode Mir or a standard Turbulent Displace to a new solid layer.
: In your main project composition, create a solid layer with a gradient ramp to serve as the background.
: Start with a high-resolution workspace (e.g.,
: Use "Easy Ease" (F9) on your keyframes and adjust the graph editor for more natural, physical movement. 4. Physical Distressing (For Real-World Projects)
: Set the "Texture Layer" of your effect to the paper composition you created in Step 1. 3. Animate the "Crumple" Adjust Geometry : Increase the vertices (e.g., ) to allow the mesh to bend smoothly.
: Bring in a high-quality crumpled paper texture image. Scale it to fill your composition.
: Use a knife or the edge of scissors to scratch along the paper's edges for a worn look.