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65 : Marik Makes His: Move: God Combo

Before the God Combo begins, Marik tests Yugi with a secondary tactic:

: A Continuous Trap that forces all of Yugi's attacks to be redirected toward Revival Jam, shielding Marik and Slifer from damage. 65 : Marik Makes His Move: God Combo

: The boss monster. Its ATK/DEF is determined by the number of cards in the player's hand (1,000 points per card). Before the God Combo begins, Marik tests Yugi

: Once the test is over, Marik plays Jam Breeding Machine , which creates a Slime Token every turn. These tokens serve as the three required Tributes for Slifer. : Once the test is over, Marik plays

: Every time Revival Jam resurrects, Marik draws 3 cards. Because Slifer gains power from hand size, each resurrection increases Slifer’s ATK by 3,000.

: He uses a Magic card to allow the Fusion monster to attack immediately, though Yugi counters this with De-Fusion .

: Marik fuses Humanoid Slime and Worm Drake into Humanoid Worm Drake (2200 ATK).