Use these for UI-based purchases (like a "Double Cash" gamepass) to ensure the server handles the math, preventing players from using "Cheat Engine" to change their local money values.
-- Place this inside a Button model local button = script.Parent local price = 500 local objectToUnlock = game.ServerStorage.MilitaryAssets.Wall_Lv1 local debouncing = false button.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not debouncing then local stats = player:FindFirstChild("leaderstats") if stats and stats.Cash.Value >= price then debouncing = true stats.Cash.Value -= price -- Logic to spawn the building objectToUnlock.Parent = workspace.Base1.Buildings button:Destroy() -- Remove button after purchase end end end) Use code with caution. Copied to clipboard 2 Player Military Tycoon Script Roblox
Standard tycoons use a "Touch" event. For a 2-player setup, you want the button to check if either player in the duo has enough money. Use these for UI-based purchases (like a "Double
A rack where players can "Buy" tools (swords, guns, grenades). Use Instance.new("Tool") or clone items from ServerStorage into the player's Backpack . For a 2-player setup, you want the button
To make the tycoon stand out, you need these three scripted systems: