Basically: 1 Jump Every Second Clone

Explain the of these clones over a set period.

: The format is highly "satisfying" or "stressful" to watch. Creators use it to showcase high-end PC performance or to create "Don't Fall" challenges where the sheer volume of clones pushes the player off ledges. Technical Implications 1 jump every second clone basically

: In games like Minecraft, too many clones in one spot cause "entity cramming" damage, forcing the player to keep moving. Explain the of these clones over a set period